package engine.graphics.vfx
{
	import engine.math.*;
	import flash.display3D.*;
	
	public class RxShaderFamilySpriteBaseFX extends RxShaderFamilyBaseFX
	{
		protected var m_position:RxVector4;
		protected var m_dimensionConst:RxVector4;
		
		public function RxShaderFamilySpriteBaseFX(param1:Context3D)
		{
			super(param1);
			this.m_position = new RxVector4(0, 0, 0, 1);
			this.m_dimensionConst = new RxVector4(0, 0, 0, 0);
		}
	}
}